Thingiverse
Texture Mapping in OpenScad!
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Recently on the OpenScad discussion alias, I was trying to explain how I could do my own lighting calculations if given half a chance. Altough it's not really a possibility for the current OpenScad renderer, I got to thinking. Even though I can't print in multiple colors (yet), I can certainly liven up my OpenScad renderings a bit.
This thing is a set of imaging routines for OpenScad.
The general principle is fairly straight forward. First you need an image to be converted to a format t
This thing is a set of imaging routines for OpenScad.
The general principle is fairly straight forward. First you need an image to be converted to a format t
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