Thingiverse
Bathtub plug holder
by Martin8
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I followed Ricky "ZFever"s method on sculpting a hand in ZBrush (https://www.youtube.com/watch?v=Wm2oGhbHcMo): Instead of modeling all details out of a shapeless blob, start with anatomically correct features representing muscles, bones and tendons. Of course you still need some reference - fortunately, you always have two in sight, also there's Scott Eaton's Ecorché app and (very helpful) https://anatomy4sculptors.com/.
Eventually I had a practise sculpt which somehow looked like a forearm (
Eventually I had a practise sculpt which somehow looked like a forearm (
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