Thingiverse
Yet another Bezier curve implementation
by j12t
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There are many Bezier curve implementations out there, but somehow they all think differently from the way I do. This one thinks the way I do when I create a design:
* I have a sequence of points, and I'd like to connect them with "something curvy".
* So in the first iteration, I specify that sequence of points my curve is supposed to go through, like this:
```
polygon( bezier_curve_seq(
[ [ 0, 0 ], [ 10, 0 ], [ 10, 10 ], ...
))
```
and I render it in OpenSCAD,
* I have a sequence of points, and I'd like to connect them with "something curvy".
* So in the first iteration, I specify that sequence of points my curve is supposed to go through, like this:
```
polygon( bezier_curve_seq(
[ [ 0, 0 ], [ 10, 0 ], [ 10, 10 ], ...
))
```
and I render it in OpenSCAD,
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