Thingiverse
3D Missingno
por tehmillhouse
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I liked [the other missingno model](https://www.thingiverse.com/thing:885586), but wanted it as a 3D miniature, so I shoddily made it into one with the help of blender and some boolean modifiers.
Unfortunately, the library Blender uses for boolean modifiers is pretty bad, i.e. often creates completely broken models. Since I couldn't be bothered to fix this, I simply modeled the "solid core" of missingno.
How to print
----------------
If you print `missingno.stl` without the core, your slicer will probably create an unholy mess of it. Don't attempt it.
Instead, try to print both `missingno.stl` and `missingno_core.stl`, with both being *overlaid* on top of each other. This way whatever your slicer does to `missingno.stl` shouldn't hurt the solidity or structure of what you print.
It's a very hacky way to work around broken geometry, but hey, it's a glitched pokémon. It kinda deserves to be printed in a glitchy way.
Unfortunately, the library Blender uses for boolean modifiers is pretty bad, i.e. often creates completely broken models. Since I couldn't be bothered to fix this, I simply modeled the "solid core" of missingno.
How to print
----------------
If you print `missingno.stl` without the core, your slicer will probably create an unholy mess of it. Don't attempt it.
Instead, try to print both `missingno.stl` and `missingno_core.stl`, with both being *overlaid* on top of each other. This way whatever your slicer does to `missingno.stl` shouldn't hurt the solidity or structure of what you print.
It's a very hacky way to work around broken geometry, but hey, it's a glitched pokémon. It kinda deserves to be printed in a glitchy way.
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