Thingiverse
The Flapper
by loubie
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I've started sculpting base meshes which are fairly generic and can be used a a framework for future models. This shouldn't result in my work looking "samey" (well, I hope not) but it will save some time. For this entry, I shall focus on human faces' which unless very deformed (or have non-human elements added), follow a basic rule of proportion. I decided to start with a female head, neck and partial shoulders (what is also known as a bust) as there is a very complicated model I want to make
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