Thingiverse
Nautilus gears with involute herringbone gearing - customizable
by Parkinbot
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this project continues my previous project (http://www.thingiverse.com/thing:769012) which I published with an open callenge in mind. As it transfers the method I used there from 2D to 3D, I thought I'd besser set up the solution as a separate project.
With ordinary fixed pitch gears, herringbone gearing is easily achieved by applying the powerful OpenSCAD primitive 'linear_extrude' with a 'twist' argument to a 2D object. When it comes
this project continues my previous project (http://www.thingiverse.com/thing:769012) which I published with an open callenge in mind. As it transfers the method I used there from 2D to 3D, I thought I'd besser set up the solution as a separate project.
With ordinary fixed pitch gears, herringbone gearing is easily achieved by applying the powerful OpenSCAD primitive 'linear_extrude' with a 'twist' argument to a 2D object. When it comes
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