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The Book of Random Tables: Fantasy Shops
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Create Fantasy Shops for Your Players to Explore Players will often want to explore cities as much as they want to explore the wilderness. Not only do shops offer goods and services for the player characters, but they can also be a valuable resource in handing out quests or building story hooks. Twenty Shop Types with myriads of combinations: Armor, Barber, Books, Bowyer, Brewery, Divination, Fletcher, General Store, Macabre & Oddities, Magic Pets, Medicine, Music, Potions, Robes, Tack, Tailor, Toys & Tinkers, Wands, Weapons, and Writing Supplies. Each shop has naming options plus special and mundane wares. Also, DMs or GMs can assume the shops have a selection of ordinary goods if desired. All are arranged in random tables, so they can be generated quickly. Flesh out stores with Years in Business, Number of Employees, Shop Appearance tables, Person Descriptors tables, Desk and Storeroom tables, Shopkeeper Rumors, and a Secrets table. Never tell your players there are no shops on
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