Thingiverse
Azul mini fix
von konstantin_ch
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Fix for Azul Mini factories.
Factory tiles are sliding out of the inlay board provided with the game way too easily. Rings will keep factories in place. Also, there is a hassle of choosing the right amount of factories for the selected player count. To "close" factories either take the ring and factory out of the tray or use the provided caps. Take out all caps that DO NOT have your player count (all for 4-player games, 2 caps for 3-player games, none for 2-player games. (Alternative logic: use only caps that DO have your player count).
Print 9 rings.
If you want to close factories with caps print 2x 2 player caps, 2x 2-3 player caps.
If you want to hold 1st player piece in the factories' board print also tile 1 holder cap.
You might need to play with scale depending on your filament and printer. I printed everything on a 100% scale.
All components' fit must be very tight to sit in place for transportation, you should use a bit of force to put components in place.
Factory tiles are sliding out of the inlay board provided with the game way too easily. Rings will keep factories in place. Also, there is a hassle of choosing the right amount of factories for the selected player count. To "close" factories either take the ring and factory out of the tray or use the provided caps. Take out all caps that DO NOT have your player count (all for 4-player games, 2 caps for 3-player games, none for 2-player games. (Alternative logic: use only caps that DO have your player count).
Print 9 rings.
If you want to close factories with caps print 2x 2 player caps, 2x 2-3 player caps.
If you want to hold 1st player piece in the factories' board print also tile 1 holder cap.
You might need to play with scale depending on your filament and printer. I printed everything on a 100% scale.
All components' fit must be very tight to sit in place for transportation, you should use a bit of force to put components in place.
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