Thingiverse
Balrog (Cavestory 3DS)
door funx24x7
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####*Huzzah!*
This Balrog is based off the model in the 3DS version of Cavestory. It's my first attempt at creating a color print for a single extruder printer. I got the original mesh from [the models resource](https://models.spriters-resource.com/3ds/cavestory3d/asset/309174/) and modified/split it up in Blender.
#####Print instructions:
The parts are labeled with their associated colors, the ones with 2x in the name will need an additional copy. The body is the only piece that requires supports, I recommend printing it face up and sinking it into the bed ~1mm.
You'll probably need glue, especially for the face parts. If you're having trouble getting pieces to fit try using a bit of negative XY Size Compensation in prusaslicer (Horizontal Expansion in cura).
I didn't really design with a multimaterial setup in mind but I included the full model (balrog_full) for anyone who wants to try. Again I recommend printing it facing the sky to reduce the number of color changes required.
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This Balrog is based off the model in the 3DS version of Cavestory. It's my first attempt at creating a color print for a single extruder printer. I got the original mesh from [the models resource](https://models.spriters-resource.com/3ds/cavestory3d/asset/309174/) and modified/split it up in Blender.
#####Print instructions:
The parts are labeled with their associated colors, the ones with 2x in the name will need an additional copy. The body is the only piece that requires supports, I recommend printing it face up and sinking it into the bed ~1mm.
You'll probably need glue, especially for the face parts. If you're having trouble getting pieces to fit try using a bit of negative XY Size Compensation in prusaslicer (Horizontal Expansion in cura).
I didn't really design with a multimaterial setup in mind but I included the full model (balrog_full) for anyone who wants to try. Again I recommend printing it facing the sky to reduce the number of color changes required.
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