Thingiverse
Connect Four - Given up :-)
par jth
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When we made our TicTacToeGame in the fablab ( http://hci.rwth-aachen.de/fablab ) of the RWTH-Aachen, we where aware of the limited gameplay. A game, which works a little bit better is known as "Connect Four". Using integrated circuits as multiplexer, it would be possible to light up a bigger matrix than 3 by 3, which makes a four win scenario possible.
Using the standard arduino cube example, you can make a bigger one with a four-gamefields width, heigth and depth with 3 leds in each gamefield for the different players (using the three "cheap" colors red, green and yellow, this makes six player possible with one or two colors and all three colors for active-gamefield). Working with two 4 to 16 multiplexer, you can add some status displays in the bottom, like some kind of highscore and the actual game options (e.g. actual count of player, three or four wins, gravity on or off (if you can place your "stone" everywhere or only on top of other "stones"), if winning combinations disappe
Using the standard arduino cube example, you can make a bigger one with a four-gamefields width, heigth and depth with 3 leds in each gamefield for the different players (using the three "cheap" colors red, green and yellow, this makes six player possible with one or two colors and all three colors for active-gamefield). Working with two 4 to 16 multiplexer, you can add some status displays in the bottom, like some kind of highscore and the actual game options (e.g. actual count of player, three or four wins, gravity on or off (if you can place your "stone" everywhere or only on top of other "stones"), if winning combinations disappe
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