Thingiverse
Customizable OpenSCAD OpenLOCK Floor Tiles
door Sienna
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*Update 12/31/16:
All files have been replaced with 'var' (variant) files. You can add whatever variants you want to your print bed. These work much better in Slic3r than the pre-built arrays.*
Currently supports the following OpenLock shapes in Customizer:
A, B, C, D, E, F, G, U, R, S, SA, SB, V
It currently has support for three textures (Cobblestone, Grass and Slate), as well as flat tiles. (These are floor only textures, and do not extend to the walls.) For any tile smaller than 4" on a side, it will psuedo randomize the texture each time you make a tile. This is an easy way to avoid a lot of the same tile in your dungeon.
All uploaded STLs are "Imperial" measurements (standard 1" OpenLock format), but you can customize through Customizer for "Metric" (25mm) tiles, such as used by other systems.
Note: The master repository for all the sources is now at Github: https://github.com/caitlynb/OpenSCAD-OpenLock
All files have been replaced with 'var' (variant) files. You can add whatever variants you want to your print bed. These work much better in Slic3r than the pre-built arrays.*
Currently supports the following OpenLock shapes in Customizer:
A, B, C, D, E, F, G, U, R, S, SA, SB, V
It currently has support for three textures (Cobblestone, Grass and Slate), as well as flat tiles. (These are floor only textures, and do not extend to the walls.) For any tile smaller than 4" on a side, it will psuedo randomize the texture each time you make a tile. This is an easy way to avoid a lot of the same tile in your dungeon.
All uploaded STLs are "Imperial" measurements (standard 1" OpenLock format), but you can customize through Customizer for "Metric" (25mm) tiles, such as used by other systems.
Note: The master repository for all the sources is now at Github: https://github.com/caitlynb/OpenSCAD-OpenLock
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