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Dead Space 2 Marker Redux
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Dead Space markers are made up of many non-planar quads. The triangulation required for 3d printing results in some nasty undesirable, and inconsistent creases.
For this remix the model topology has been manually un-triangulated and cleaned up to allow for high resolution subdivision before re-triangulating, such as when saving as an STL.
 *Original mesh on the left, final smooth mesh on the right*
Included you'll find:
* **marker_cleanup.obj** : Untriangulated Marker with hard edges marked for subdivision and no subdivisions applied (*1410 polygons*)
* **marker_smooth.obj** : Untriangulated Marker after three passes of Catmull-Clark subdivision (*89046 polygons*)
* **marker_smooth.stl** : Smoothed Marker for printing
Feel free to subdivide the base model yourself in your favorite 3D modeling program to as high a resolution as you desire.
For this remix the model topology has been manually un-triangulated and cleaned up to allow for high resolution subdivision before re-triangulating, such as when saving as an STL.
 *Original mesh on the left, final smooth mesh on the right*
Included you'll find:
* **marker_cleanup.obj** : Untriangulated Marker with hard edges marked for subdivision and no subdivisions applied (*1410 polygons*)
* **marker_smooth.obj** : Untriangulated Marker after three passes of Catmull-Clark subdivision (*89046 polygons*)
* **marker_smooth.stl** : Smoothed Marker for printing
Feel free to subdivide the base model yourself in your favorite 3D modeling program to as high a resolution as you desire.
JohannesMP publie également sur
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