Thingiverse
Dwarf RISK® Army
door LennyFace
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Get ready for a game of RISK® with the dwarfs! I made my own flag for the "leader", and remixed a couple of dwarfs into a mining cart. The rest are untouched, except for size.
Can be played both with LOTR RISK® and RISK® Europe rules.
Risk® Europe:
Flag: Standard - This piece is your point marker in the game.
Crossbowman: Archer - Attacks before cavalry, roll dice for their #, no defense against.
Organ Gun: Siege Weapon - You may only attack a castle if you have one of these.
Dwarf Mage: Wizard - Attacks similar to an Archer, but can also buff your troops.
Mine Cart: Cavalry - Attacks after Archer, but before main assault.
Dwarf Warrior: Infantry - Main melee fighter, roll 1 die for 1, 2 for two, 3 for 3+.
Rock Elemental: Monster - gets 3 attack dice, immune to standard melee
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
LOTR RISK®
Flag: Leader - Grants+1 to die roll whether attacking or defending
Can be played both with LOTR RISK® and RISK® Europe rules.
Risk® Europe:
Flag: Standard - This piece is your point marker in the game.
Crossbowman: Archer - Attacks before cavalry, roll dice for their #, no defense against.
Organ Gun: Siege Weapon - You may only attack a castle if you have one of these.
Dwarf Mage: Wizard - Attacks similar to an Archer, but can also buff your troops.
Mine Cart: Cavalry - Attacks after Archer, but before main assault.
Dwarf Warrior: Infantry - Main melee fighter, roll 1 die for 1, 2 for two, 3 for 3+.
Rock Elemental: Monster - gets 3 attack dice, immune to standard melee
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
LOTR RISK®
Flag: Leader - Grants+1 to die roll whether attacking or defending
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