Thingiverse
Falcon Clamp V2
di tmackay
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Falcon Clamp V2 - not so much an improvement but an alternate version using gear cutting techniques from: [Parkinbot](https://www.thingiverse.com/Parkinbot)
Using Rudolf Huttary's gear cutting technique opens up some new gear combinations with support for profile shift and single toothed gears. The tooth profile for a gear cut by another gear is also noticeably different from that cut by a straight rack.
This technique saves quite a bit of mathematical legwork but has some disadvantages. Compilation time and memory usage dramatically increases and it is prone to crashing. To work around this, generate gears individually (using the g parameter) and combine using MeshLab (Flatten Visible Layers). The produced meshes also have excessively high number of small triangles and discretization artifacts, apply simplification (Quadratic Edge Collapse Decimation) while you're at it.
If there's one thing on my OpenSCAD wish list it is a 2D simplification function (or even access to genera
Using Rudolf Huttary's gear cutting technique opens up some new gear combinations with support for profile shift and single toothed gears. The tooth profile for a gear cut by another gear is also noticeably different from that cut by a straight rack.
This technique saves quite a bit of mathematical legwork but has some disadvantages. Compilation time and memory usage dramatically increases and it is prone to crashing. To work around this, generate gears individually (using the g parameter) and combine using MeshLab (Flatten Visible Layers). The produced meshes also have excessively high number of small triangles and discretization artifacts, apply simplification (Quadratic Edge Collapse Decimation) while you're at it.
If there's one thing on my OpenSCAD wish list it is a 2D simplification function (or even access to genera
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