Frosthaven - Trap Class - Components upgrade
por Major93
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I design a model of every trap and token you can create as the Trapper from level 1 to 9 in the boardgame Frosthaven.
I printed the traps with multiple colors by pausing and switching my filament at different heights.
For how many of each trap to print: I calculated how many traps I could create of each type with one cycle of my cards (without stamina potion) and multiply this number by a factor of 3. This was to make sure I have enough of each in cases I would use the card multiple time during the game without anyone destroying the previous trap. In my currently 4 games experience with the Trapper, I never used every copy of any trap at the same time on the board.
Level 1 cards:
Trap_+-1: one card can create 2 at the time. (I printed 6)
Trap_strengthen: one card can create 1 at the time. (I printed 3)
Trap-5wound: one card can create 1 at the time. (I printed 3)
Trap-2_stun: one card can create max 3 per game. (I printed 3)
Trap+2: one card can create 1 at the time. (I pri
I printed the traps with multiple colors by pausing and switching my filament at different heights.
For how many of each trap to print: I calculated how many traps I could create of each type with one cycle of my cards (without stamina potion) and multiply this number by a factor of 3. This was to make sure I have enough of each in cases I would use the card multiple time during the game without anyone destroying the previous trap. In my currently 4 games experience with the Trapper, I never used every copy of any trap at the same time on the board.
Level 1 cards:
Trap_+-1: one card can create 2 at the time. (I printed 6)
Trap_strengthen: one card can create 1 at the time. (I printed 3)
Trap-5wound: one card can create 1 at the time. (I printed 3)
Trap-2_stun: one card can create max 3 per game. (I printed 3)
Trap+2: one card can create 1 at the time. (I pri
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