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Glass Road Insert
di basrtarst
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Organizer for Glass Road.
Used https://github.com/dppdppd/The-Boardgame-Insert-Toolkit to design the structures.
Never _really_ got the lids working quite how I wanted them but they work well enough for the ones that exist.
As printed, the lids were somewhat brittle and it's easy to accidentally break off the attachment bits from the main container.
Ultimately ended up not making a lid for the tree tiles (screwed it up and didn't want to reprint the base to fix it) but I'd made that one a bit taller so the game box keeps stuff good. You might consider increasing the other boxes height a bit to do a similar thing, particularly if you store vertically.
Settings:
Layer height: 0.3, 1.2mm wall thickness
The pits/ponds/groves had 0 top or bottom layers and a 15% infil
The trees was similar
The building tiles had 2 top layers which helped make it a bit less brittle but still a problem.
The openSCAD files are a bit rough and don't perfectly reflect the stls (I twea
Used https://github.com/dppdppd/The-Boardgame-Insert-Toolkit to design the structures.
Never _really_ got the lids working quite how I wanted them but they work well enough for the ones that exist.
As printed, the lids were somewhat brittle and it's easy to accidentally break off the attachment bits from the main container.
Ultimately ended up not making a lid for the tree tiles (screwed it up and didn't want to reprint the base to fix it) but I'd made that one a bit taller so the game box keeps stuff good. You might consider increasing the other boxes height a bit to do a similar thing, particularly if you store vertically.
Settings:
Layer height: 0.3, 1.2mm wall thickness
The pits/ponds/groves had 0 top or bottom layers and a 15% infil
The trees was similar
The building tiles had 2 top layers which helped make it a bit less brittle but still a problem.
The openSCAD files are a bit rough and don't perfectly reflect the stls (I twea
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