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Go Gopher
by svofski
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# Go Gopher
Original design by Renée French. Vector files can be found at
https://github.com/golang-samples/gopher-vector
I designed this model to print it on my Ender 2 using only manual filament juggling.
There is a "strut" in every model that allows loading them in Slic3r at proper height. Scale down, perhaps to 25%.
- grey.stl is the base, light grey
- blue.stl is the body
- yellow.stl are the paws and the cheeks
- white.stl are the teeth and the whites of the eyes
- black.stl are the contours and all the black bits
Set it up in Slic3r as if you had multiple extruders (see screenshot). In the exported gcode you'll see T lines that change the material. E.g. if you set up grey == extuder 1, T0 will mean a switch to grey plastic. Add M600 command after each T command and change the plastics. You should only have to load each colour once.
*Important* if you use OctoPi, make sure that M600 is in the list of long-running commands and that the amount of
Original design by Renée French. Vector files can be found at
https://github.com/golang-samples/gopher-vector
I designed this model to print it on my Ender 2 using only manual filament juggling.
There is a "strut" in every model that allows loading them in Slic3r at proper height. Scale down, perhaps to 25%.
- grey.stl is the base, light grey
- blue.stl is the body
- yellow.stl are the paws and the cheeks
- white.stl are the teeth and the whites of the eyes
- black.stl are the contours and all the black bits
Set it up in Slic3r as if you had multiple extruders (see screenshot). In the exported gcode you'll see T lines that change the material. E.g. if you set up grey == extuder 1, T0 will mean a switch to grey plastic. Add M600 command after each T command and change the plastics. You should only have to load each colour once.
*Important* if you use OctoPi, make sure that M600 is in the list of long-running commands and that the amount of
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