Thingiverse
GridSmith Tavern Tile Set (Low Res Version)
di Gridsmithio
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Hey! π
This is the first release of **GridSmith** β a modular, snap-fit TTRPG terrain system designed to actually work at the table.
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## Why GridSmith?
Iβve printed and used a lot of terrain systems over the years, and kept running into the same problems:
- Walls are too thick or require extra parts
- Tiles donβt stay in place
- Magnets and clips create thicker bases, longer prints, and require extra supplies and labor
- Layouts are constrained to pre-built shapes
- Hallways have to be 10' wide
- Systems try to do everything⦠and end up doing nothing particularly well
GridSmith was built to solve those problems.
---
## What Makes This Different
- **True 1x1 system (30mm tiles)**
Build *any* layout β including real 5β hallways, corner doors, and awkward map shapes.
- **Snap-fit base grid (no magnets or clips)**
Tiles stay in place, but can be rearranged quickly.
- **Playable walls**
Designed so players can see over walls and move minis easily.
- **Flat, usable
This is the first release of **GridSmith** β a modular, snap-fit TTRPG terrain system designed to actually work at the table.
---
## Why GridSmith?
Iβve printed and used a lot of terrain systems over the years, and kept running into the same problems:
- Walls are too thick or require extra parts
- Tiles donβt stay in place
- Magnets and clips create thicker bases, longer prints, and require extra supplies and labor
- Layouts are constrained to pre-built shapes
- Hallways have to be 10' wide
- Systems try to do everything⦠and end up doing nothing particularly well
GridSmith was built to solve those problems.
---
## What Makes This Different
- **True 1x1 system (30mm tiles)**
Build *any* layout β including real 5β hallways, corner doors, and awkward map shapes.
- **Snap-fit base grid (no magnets or clips)**
Tiles stay in place, but can be rearranged quickly.
- **Playable walls**
Designed so players can see over walls and move minis easily.
- **Flat, usable
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