Thingiverse
Head Track
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I reuploaded all components with default orientation...
After spending days looking for good Head Track model I decided to model it myself.
To print use settings:
* Use 0.15 layer hight or less
* More than 30% infill
* At least 3 outter perimeter layers
* Supports for "Clip" model (FROM BUILD PLATFORM ONLY!!! Otherwise supports will be built inside)
* Supports for Cover model (Normal supports)
* Supports for "Holder" model (FROM BUILD PLATFORM ONLY)
* 200 - 220 °C on Nozzle
For assembly You will need few 15-20mm long wood screws to connect joints on holder and clip, and one M2 screw with nut for headphones attaching parts.
It's hard to make all the wires trough and needs some nerves to acomplish.
For powering use 1.5V battery, no resistors needed, or
use resistor to drop voltage to 2V at least when powering from computer USB port...
Use with PS3 eye camera for best FPS and I found out that opentrack is the best app for headtracking, so I recommen
After spending days looking for good Head Track model I decided to model it myself.
To print use settings:
* Use 0.15 layer hight or less
* More than 30% infill
* At least 3 outter perimeter layers
* Supports for "Clip" model (FROM BUILD PLATFORM ONLY!!! Otherwise supports will be built inside)
* Supports for Cover model (Normal supports)
* Supports for "Holder" model (FROM BUILD PLATFORM ONLY)
* 200 - 220 °C on Nozzle
For assembly You will need few 15-20mm long wood screws to connect joints on holder and clip, and one M2 screw with nut for headphones attaching parts.
It's hard to make all the wires trough and needs some nerves to acomplish.
For powering use 1.5V battery, no resistors needed, or
use resistor to drop voltage to 2V at least when powering from computer USB port...
Use with PS3 eye camera for best FPS and I found out that opentrack is the best app for headtracking, so I recommen
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