Thingiverse
Heroscape Compatible Tiles
door ScornMandark
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Edit (2021.09.16): Cura didn't want to slice the thinnest walls of the sockets for my 0.8mm nozzle, so I adjusted every tile slightly until Cura was happy. Overhauled the road turns, and added roads with rise. These let you meet up to elevated road sections. Speaking of elevated, I added a variety of hollow tiles for stacking at 1, 2, and 3 tile heights. I also made hexagonal top tiles for urban-esque terrain. Test prints to follow!
Edit (2021.09.12): Discovered that the tiles didn't mesh right, so I redid the wedges and sockets so now they fit nicely.
Edit (2021.09.02): Added more blank tiles and my prototype road hexes for small scale mecha battles. The Road tiles are one lane each way, and the Road Big tiles are 2 lanes each way. The Road Big Single tile is half the road, but it's symmetric so you can use it for either side.
Edit (2021.08.26): Added some hex rings, so you can mount scenery, smoke, fire, etc to the rings and pop them on or off as needed.
These tile
Edit (2021.09.12): Discovered that the tiles didn't mesh right, so I redid the wedges and sockets so now they fit nicely.
Edit (2021.09.02): Added more blank tiles and my prototype road hexes for small scale mecha battles. The Road tiles are one lane each way, and the Road Big tiles are 2 lanes each way. The Road Big Single tile is half the road, but it's symmetric so you can use it for either side.
Edit (2021.08.26): Added some hex rings, so you can mount scenery, smoke, fire, etc to the rings and pop them on or off as needed.
These tile
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