Thingiverse
Keep Talking And Nobody Explodes Replica
von gust1527
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**This is a physical version/replica of the bomb from the "Keep Talking and Nobody Explodes" game.**
It was developed in the course "[Physical Computing 2023](https://kursuskatalog.au.dk/en/course/114559/Physical-Computing)" at the [Department of Computer Science, Aarhus University](https://cs.au.dk/).
**Our group** aimed to create a replica of the bomb in the video game KTANE, adhering to the functionality of interchangeable modules, which is the essence of the video game KTANE. Therefore, **we** strived towards a completely modular design where each module can be removed from the "bomb" and then inserted anywhere in the box again, and still function.
Each module has a standalone PCB set up for I2C communication. The "master" module is responsible for creating a "pseudo" random serial number, keeping track of the time, and transmitting the serial number to the other "slave" modules. The "slave" modules then determine how to set up their individual puzzles based on the content
It was developed in the course "[Physical Computing 2023](https://kursuskatalog.au.dk/en/course/114559/Physical-Computing)" at the [Department of Computer Science, Aarhus University](https://cs.au.dk/).
**Our group** aimed to create a replica of the bomb in the video game KTANE, adhering to the functionality of interchangeable modules, which is the essence of the video game KTANE. Therefore, **we** strived towards a completely modular design where each module can be removed from the "bomb" and then inserted anywhere in the box again, and still function.
Each module has a standalone PCB set up for I2C communication. The "master" module is responsible for creating a "pseudo" random serial number, keeping track of the time, and transmitting the serial number to the other "slave" modules. The "slave" modules then determine how to set up their individual puzzles based on the content
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