Thingiverse
Kulp K4-PB mount
by Sparkss
7
Downloads
4
Likes
0
Makes
Kulp K4-PB LED controller mount
This is a remix from http://www.thingiverse.com/thing:3523621
I have included both the STL and the configuration.json file I used to create this mount. The M# nuts for the bottom are a snug fit, but they do go into the base OK. The screws are M3x8 mm. I only had 10mm and 6mm long ones, so I used the 10mm ones and they stick out the bottom about 2mm. I was still able to mount this on the joist without too much issue.
If you have a longer than 8mm mount screw then you can also always just increase the
"pcb_clearance_bottom": "5", line
and add to this to match the length. IE for 10mm screws I could have added 2 to it for a value of "7". But I printed this so many times trying to get it all worked out that I didn't feel the need to print it again :).
If you don't want to use screws you can reduce the "pcb_board_dim" 2mm for the X and Y and that will create a very snug fit (when I had printed it using those values). Maybe -1.5mm on each would
This is a remix from http://www.thingiverse.com/thing:3523621
I have included both the STL and the configuration.json file I used to create this mount. The M# nuts for the bottom are a snug fit, but they do go into the base OK. The screws are M3x8 mm. I only had 10mm and 6mm long ones, so I used the 10mm ones and they stick out the bottom about 2mm. I was still able to mount this on the joist without too much issue.
If you have a longer than 8mm mount screw then you can also always just increase the
"pcb_clearance_bottom": "5", line
and add to this to match the length. IE for 10mm screws I could have added 2 to it for a value of "7". But I printed this so many times trying to get it all worked out that I didn't feel the need to print it again :).
If you don't want to use screws you can reduce the "pcb_board_dim" 2mm for the X and Y and that will create a very snug fit (when I had printed it using those values). Maybe -1.5mm on each would
Did you print this model? Sign in and share your make!
Sign in to leave a comment
Sign inNo comments yet – be the first!