Thingiverse
Lizardmen RISK® Army
by LennyFace
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A RISK® army of everyone's favorite lizard folk, the Lizardmen! I made my own flag for the "leader", and remixed a blowpipe archer, bastiladon with revivification crystal, and skink priest. The Dinos are in no way my own.
Can be played both with LOTR RISK® and RISK® Europe rules.
Risk® Europe:
Flag: Standard - This piece is your point marker in the game.
Skink: Archer - Attacks before cavalry, roll dice for their #, no defense against.
Bastiladon: Siege Weapon - You may only attack a castle if you have one of these.
Skink Priest: Wizard - Attacks similar to an Archer, but can also buff your troops.
Cold One: Cavalry - Attacks after Archer, but before main assault.
Saurus: Infantry - Main melee fighter, roll 1 die for 1, 2 for two, 3 for 3+.
Carnosaur: Monster - gets 3 attack dice, immune to standard melee
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
LOTR RISK®
Flag: Leader - Grants+1 to die roll whether attackin
Can be played both with LOTR RISK® and RISK® Europe rules.
Risk® Europe:
Flag: Standard - This piece is your point marker in the game.
Skink: Archer - Attacks before cavalry, roll dice for their #, no defense against.
Bastiladon: Siege Weapon - You may only attack a castle if you have one of these.
Skink Priest: Wizard - Attacks similar to an Archer, but can also buff your troops.
Cold One: Cavalry - Attacks after Archer, but before main assault.
Saurus: Infantry - Main melee fighter, roll 1 die for 1, 2 for two, 3 for 3+.
Carnosaur: Monster - gets 3 attack dice, immune to standard melee
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
LOTR RISK®
Flag: Leader - Grants+1 to die roll whether attackin
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