Thingiverse
Magic Snake Builder
von DigitalMonk
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(Only for the OpenSCAD'ers out there -- there's not really any sane way to make this "Customizer-able")
A virtual Magic Snake(TM) of whatever length you need. Not as tactilely satisfying as a real snake, but it does provide a different kind of mental stimulation to work out how to build the model you want.
Start with a wedge(). Then add() wedges onto it (above it in the code), specifying how many clicks in which direction you want to go. I warn you, this is going to hurt your brain, because the first wedge() is the LAST piece in the chain, and each new one that you add() will always go at the origin and then rotate the rest of the chain around itself. Very disorienting. But it's the only way I could think of to do the coordinate transforms...
I provided a "space fighter" as an example. I'm working on other examples as well.
Don't make a real adjustable Magic Snake(TM) out of this. I don't want to infringe. It was just an interesting mental challenge to get the trans
A virtual Magic Snake(TM) of whatever length you need. Not as tactilely satisfying as a real snake, but it does provide a different kind of mental stimulation to work out how to build the model you want.
Start with a wedge(). Then add() wedges onto it (above it in the code), specifying how many clicks in which direction you want to go. I warn you, this is going to hurt your brain, because the first wedge() is the LAST piece in the chain, and each new one that you add() will always go at the origin and then rotate the rest of the chain around itself. Very disorienting. But it's the only way I could think of to do the coordinate transforms...
I provided a "space fighter" as an example. I'm working on other examples as well.
Don't make a real adjustable Magic Snake(TM) out of this. I don't want to infringe. It was just an interesting mental challenge to get the trans
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