Thingiverse
Magnetic Joint MineCraft Steve
von UXO
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MineCraft Steve with magnetic joints. There are cylindrical holes in the body, head, arms & legs, into which you can drop 5mm neodymium magnets as it prints. For my magnets (Buckyballs) there's enough clearance that the magnets can spin and self-orient so any component can mate with any other without any polarity issues.
It's not all that easy to get the magnets in during the print, but it can be done. I recommend using your slicing software to determine which layer "caps off" the cavities, and dropping the magnets in during the layer immediately prior. (You can manually pause the print if you like, but that tends to create flaws.) The shoulder joints are trickiest, because they are oriented laterally instead of vertically, so you have to drop in the magnet when the cavity is only just over half complete. My hot end (Ubis) is slightly magnetic, but not enough to lift the magnets out during the print. Usually. Your mileage may vary.
I've approximated the textures by removing shall
It's not all that easy to get the magnets in during the print, but it can be done. I recommend using your slicing software to determine which layer "caps off" the cavities, and dropping the magnets in during the layer immediately prior. (You can manually pause the print if you like, but that tends to create flaws.) The shoulder joints are trickiest, because they are oriented laterally instead of vertically, so you have to drop in the magnet when the cavity is only just over half complete. My hot end (Ubis) is slightly magnetic, but not enough to lift the magnets out during the print. Usually. Your mileage may vary.
I've approximated the textures by removing shall
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