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Mastermind
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Aim of the game: The aim of the codebreaker is clear: crack the secret color combination created by the codemaster. You have a limited number of attempts to do this. If you don't manage to guess the combination in time, the codemaster wins.Preparation: The code master chooses four tiles and places them face down. The codebreaker now places his first guess by placing four tiles in one of the rows of the game board. Scoring the tips: After each tip, the code breaker gives hints: A black marker indicates that a color is in the correct position, while a white marker means that the color is correct but in the wrong position. No mark means that none of the colors are correct.Further attempts: Now the codebreaker uses these hints to determine the correct combination step by step. Each hint brings him closer to the solution, provided he interprets the clues correctly. End of the game: The game ends when the correct combination has been guessed or all attempts have been used up. If the code
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