Thingiverse
Modular Card Display
di stasyok
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This is a **modular card display** system with magnets and additional **corner elements**, allowing you to angle the stands as desired.
#### The problem
Several of the games we play feature card “markets” for open drafting, such as:
* _Treasure Market_ in **Return to Dark Tower**
* _Imperium Row_ in **Dune Imperium**
* _Bird Tray_ in **Wingspan**
* _Action Cards Row_ in **The Witcher Old World**
* _Face-up Trains Row_ in **Ticket to Ride**
* … and more
We wanted a set of card stands that could support all these games - and any new ones we might obtain - while also enabling flexible positioning. The goal was to arrange cards along curves and corners of the game space, optimizing visibility and table space.
#### The solution
The solution is pretty simple: it includes card stands in two lengths (**147 mm** and **74 mm**) and a set of corner connectors (**30**°, **45**°, **60**°, and **90**°). All components can be connected using **5x2 mm**
#### The problem
Several of the games we play feature card “markets” for open drafting, such as:
* _Treasure Market_ in **Return to Dark Tower**
* _Imperium Row_ in **Dune Imperium**
* _Bird Tray_ in **Wingspan**
* _Action Cards Row_ in **The Witcher Old World**
* _Face-up Trains Row_ in **Ticket to Ride**
* … and more
We wanted a set of card stands that could support all these games - and any new ones we might obtain - while also enabling flexible positioning. The goal was to arrange cards along curves and corners of the game space, optimizing visibility and table space.
#### The solution
The solution is pretty simple: it includes card stands in two lengths (**147 mm** and **74 mm**) and a set of corner connectors (**30**°, **45**°, **60**°, and **90**°). All components can be connected using **5x2 mm**
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