Thingiverse
Mountain Game Board
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When I was a kid, board games came in two kinds:
1: The kind adults approved of.
2: The COOL ones.
Cool board games were ones where strategy was light, "Proper" play was all but optional, and at least one really HUGE GIMMICK was involved. These were games that had boards that were not ABSTRACTIONS of concepts like islands, cities, and battlefields, but COOL PLASTIC MODELS of concepts like islands, cities and battlefields. Yeah, Clue had little walls drawn in, but that Ghostbuster's game was a freaking haunted city street you had to fold-and-tab together. Snakes and Ladders had drawings of snakes on it, but Fireball Island had a MOLDED ISLAND where red marbles could roll down and spell doom for your little plastic figurines at any moment!
In a fit of nostalgia, I decided to demo a concept that could recapture that sense of having a board game that took place somewhere COOL for a change.
The game squares are about 1cm, which is pretty tiny, but they could be made larg
1: The kind adults approved of.
2: The COOL ones.
Cool board games were ones where strategy was light, "Proper" play was all but optional, and at least one really HUGE GIMMICK was involved. These were games that had boards that were not ABSTRACTIONS of concepts like islands, cities, and battlefields, but COOL PLASTIC MODELS of concepts like islands, cities and battlefields. Yeah, Clue had little walls drawn in, but that Ghostbuster's game was a freaking haunted city street you had to fold-and-tab together. Snakes and Ladders had drawings of snakes on it, but Fireball Island had a MOLDED ISLAND where red marbles could roll down and spell doom for your little plastic figurines at any moment!
In a fit of nostalgia, I decided to demo a concept that could recapture that sense of having a board game that took place somewhere COOL for a change.
The game squares are about 1cm, which is pretty tiny, but they could be made larg
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