Oculus Quest facial interface for thin padding
von Arakon
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Edit: Tested now. Check my Make for info and pics.
Updated to simplify the model some to reduce printing time and file size. No point in having every grain of dust on the model.
It's also messy as heck. I used Meshmixer to reduce the "padding" of the 3D model in order to hopefully allow the use of some velcro and thin PU paddings such as these:
https://www.aliexpress.com/item/32939976070.html
I printed the other remix of this interface (all padding removed) and it fits beautifully, but brings my eyes so close to the lenses that I can not focus. This should hopefully work to keep roughly the same spacing as the original interface.
Print as aligned with supports (basically the whole thing is hovering on supports). If your supports fall over, print with a raft.. note that it may be really messy to get all the supports removed, but since the side where they attached to will be covered in velcro anyways, it shouldn't be any problem.
Updated to simplify the model some to reduce printing time and file size. No point in having every grain of dust on the model.
It's also messy as heck. I used Meshmixer to reduce the "padding" of the 3D model in order to hopefully allow the use of some velcro and thin PU paddings such as these:
https://www.aliexpress.com/item/32939976070.html
I printed the other remix of this interface (all padding removed) and it fits beautifully, but brings my eyes so close to the lenses that I can not focus. This should hopefully work to keep roughly the same spacing as the original interface.
Print as aligned with supports (basically the whole thing is hovering on supports). If your supports fall over, print with a raft.. note that it may be really messy to get all the supports removed, but since the side where they attached to will be covered in velcro anyways, it shouldn't be any problem.
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