Thingiverse
Open [] Peg Stacking System
by GameScape3D
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Go here for more info
http://gamescape3d.com/wp/2018/04/16/open-peg-introduction/
Open Peg Basic Foundation. This system is founded on“Keep it Simple, Stupid”. It is intended for stacking situations where dungeon clip systems would be unpleasant, visually or otherwise.
The principle component of the open peg stacking system that can be applied to most many built systems involves a Boolean operation that results in creating to 2 small female End squares on the bottom of a part so that a peg design can be attached to the bottom to provide stacking stability. The peg slots should be placed in the center of a model. Typically, they should be inserted into whatever part constitutes the “Floor.”
NOTE:GameSpace3D models usually also have a floor component that is not involved when applying this system to tradition dungeon clip wall systems like Dragon Bite or OpenLOCK.
In order for the pegs to “bite,” the Boolean operation should be made as deep as possible but generally req
http://gamescape3d.com/wp/2018/04/16/open-peg-introduction/
Open Peg Basic Foundation. This system is founded on“Keep it Simple, Stupid”. It is intended for stacking situations where dungeon clip systems would be unpleasant, visually or otherwise.
The principle component of the open peg stacking system that can be applied to most many built systems involves a Boolean operation that results in creating to 2 small female End squares on the bottom of a part so that a peg design can be attached to the bottom to provide stacking stability. The peg slots should be placed in the center of a model. Typically, they should be inserted into whatever part constitutes the “Floor.”
NOTE:GameSpace3D models usually also have a floor component that is not involved when applying this system to tradition dungeon clip wall systems like Dragon Bite or OpenLOCK.
In order for the pegs to “bite,” the Boolean operation should be made as deep as possible but generally req
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