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OpenForge 2.0 Volcanic Cavern Wall
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After the initial release of Volcanic caverns, I got a lot of feedback on them. I've revised them. First off, the pillars themselves are much larger now. It enables the texture to be more visible, but is also much more realistic compared to sites like the Giant's Causeway. Second, the hexes are no longer all the same. Like real basalt columns, they are no longer perfect hexes. This effect is most visible when looking down at them from above.
For instructions on how to get started with OpenForge, we have a set of [tutorials](https://github.com/devonjones/openforge-tutorials/blob/master/README.md). Want to sell OpenForge prints? Want to use OpenForge designs in your product, check out the [license](https://github.com/devonjones/openforge-tutorials/blob/master/license.md) FAQ.
OpenForge is now a [patron](https://www.patreon.com/masterworktools) supported project. We use the resources that my patrons give us in order to get the resources to let us create more sophisticated til
For instructions on how to get started with OpenForge, we have a set of [tutorials](https://github.com/devonjones/openforge-tutorials/blob/master/README.md). Want to sell OpenForge prints? Want to use OpenForge designs in your product, check out the [license](https://github.com/devonjones/openforge-tutorials/blob/master/license.md) FAQ.
OpenForge is now a [patron](https://www.patreon.com/masterworktools) supported project. We use the resources that my patrons give us in order to get the resources to let us create more sophisticated til
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