OpenForge Cut-Stone OpenLOCK Long Walls
by devonjones
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# Deprecated
Go to [Separate Wall Primary Walls](https://www.thingiverse.com/thing:3711331) and [Separate Wall Primary Floors](https://www.thingiverse.com/thing:3711334) to get the most up to date version.
## Old Text
## Archived Summary
This is continuing an experiment in OpenForge supporting the [OpenLOCK](http://www.thingiverse.com/thing:1833963) system completely. We've been in discussions with [Printable Scenery](http://www.printablescenery.com/) and we heartily support this open standard for locking tiles.
Here we have the long walls, with all the sizes that are used for large tiles: R (4x2) and U (4x4). These walls can be easily configured to be a corner, hallway, dead end or a wall, and they give you a great deal of flexibility for doing a wide variety of layouts. The large walls enable faster building as they cover a bigger area. Personally, I suggest only printing QA and maybe a few QC and using the smaller wall bits for making the tessellation work out.
Fo
Go to [Separate Wall Primary Walls](https://www.thingiverse.com/thing:3711331) and [Separate Wall Primary Floors](https://www.thingiverse.com/thing:3711334) to get the most up to date version.
## Old Text
## Archived Summary
This is continuing an experiment in OpenForge supporting the [OpenLOCK](http://www.thingiverse.com/thing:1833963) system completely. We've been in discussions with [Printable Scenery](http://www.printablescenery.com/) and we heartily support this open standard for locking tiles.
Here we have the long walls, with all the sizes that are used for large tiles: R (4x2) and U (4x4). These walls can be easily configured to be a corner, hallway, dead end or a wall, and they give you a great deal of flexibility for doing a wide variety of layouts. The large walls enable faster building as they cover a bigger area. Personally, I suggest only printing QA and maybe a few QC and using the smaller wall bits for making the tessellation work out.
Fo
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