Openlock Cell Trap Room (WIP)
di Alonicus
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I've published this on Thingiverse despite it being a work in progress that I'm not sure I'll ever come back to, just in case someone wants to finish it or finds the parts useful !
It was designed for a key encounter in our D&D campaign, but although it looked spectacular, the working parts didn't do quite what I hoped, and the campaign has moved on.
The story was that the party were working their way down through a mine in one side of a huge underground crevasse. At the bottom, they found the "Big Bad", who was holding the miners captive. They were in a semi-circular cell, suspended on hooked poles over a deep abyss, and if the party just tried to rush the Big Bad, he'd turn the drum a place and the prisoners would slide off the poles into oblivion.
Unfortunately, although the cell hung dramatically over the abyss (the table edge), when I turned the drum, the hooked poles didn't drop enough for the prisoners to slide off onto the floor.... the BBEG was most disappointed !
It was designed for a key encounter in our D&D campaign, but although it looked spectacular, the working parts didn't do quite what I hoped, and the campaign has moved on.
The story was that the party were working their way down through a mine in one side of a huge underground crevasse. At the bottom, they found the "Big Bad", who was holding the miners captive. They were in a semi-circular cell, suspended on hooked poles over a deep abyss, and if the party just tried to rush the Big Bad, he'd turn the drum a place and the prisoners would slide off the poles into oblivion.
Unfortunately, although the cell hung dramatically over the abyss (the table edge), when I turned the drum, the hooked poles didn't drop enough for the prisoners to slide off onto the floor.... the BBEG was most disappointed !
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