Thingiverse
OpenScad Height Maps v0.5
von WilliamAAdams
88
Downloads
84
Likes
0
Makes
I needed the ability to quickly generate a tile from a height map. A height map is essentially a grayscale picture. If you think of each of the 'pixel' values representing a 'z' value for a vertex in a mesh, then you can imagine applying those z values, and what you get is a mesh transformed into a 'landscape'.
This thing is just a further refinement of the technique in OpenScad.
Although I am highlighting the technique by applying it to what looks like a landscape, I've also applied it to font rendering as well. There are a couple of ways of doing fonts in OpenScad. One is to use a 'bitmap' and essentially do height mapping, by representing each pixel as a cube.
Another method is to use the font information, and use the outlines to actually draw polygons and linear_extrude() them.
Yet a third way is to use a tool to export the font outlines into a .dxf file, and then load from there with a linear_extrude.
What you can do here is take the font, generate grayscale ima
This thing is just a further refinement of the technique in OpenScad.
Although I am highlighting the technique by applying it to what looks like a landscape, I've also applied it to font rendering as well. There are a couple of ways of doing fonts in OpenScad. One is to use a 'bitmap' and essentially do height mapping, by representing each pixel as a cube.
Another method is to use the font information, and use the outlines to actually draw polygons and linear_extrude() them.
Yet a third way is to use a tool to export the font outlines into a .dxf file, and then load from there with a linear_extrude.
What you can do here is take the font, generate grayscale ima
Hast du dieses Modell gedruckt? Einloggen und dein Make teilen!
Melde dich an, um einen Kommentar zu hinterlassen
AnmeldenNoch keine Kommentare – sei der Erste!