Thingiverse
OSX Kinect Application
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Requires Mac OS 10.6
Will not work in 10.7
This is a Cocoa Kinect application for Mac OSX. The application does not require any additional files or installation. Simply plug in a Kinect Sensor into your Mac and run this application. Once loaded the window will display a Mesh of the data being seen by the Kinect.
This application was created by fernLightning:
http://fernlightning.com/doku.php?id=randd:kinect
I've modified their application to add the ability to export the Depth data to a PLY point cloud file. Enjoy!
NOTE: The Source Code is posted! :)
The Save STLB button creates the best mesh for printing. STLB stands for STL Binary. Make sure you open the mesh in MeshLab and then resave it. This cleans the file and makes it readable by Skeinforge.
UPDATE 5-7-2011: I've added the ability to export both ASCII STL and Binary STL files with a complete mesh. It turned out to be simpler than i thought. Also there are sliders to limit the depth values. You ca
Will not work in 10.7
This is a Cocoa Kinect application for Mac OSX. The application does not require any additional files or installation. Simply plug in a Kinect Sensor into your Mac and run this application. Once loaded the window will display a Mesh of the data being seen by the Kinect.
This application was created by fernLightning:
http://fernlightning.com/doku.php?id=randd:kinect
I've modified their application to add the ability to export the Depth data to a PLY point cloud file. Enjoy!
NOTE: The Source Code is posted! :)
The Save STLB button creates the best mesh for printing. STLB stands for STL Binary. Make sure you open the mesh in MeshLab and then resave it. This cleans the file and makes it readable by Skeinforge.
UPDATE 5-7-2011: I've added the ability to export both ASCII STL and Binary STL files with a complete mesh. It turned out to be simpler than i thought. Also there are sliders to limit the depth values. You ca
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