Thingiverse
Protrusion test
di XVIIarcano
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I could not find a ready-made test model, so I designed one.
It is also one of my first designs with Fusion 360, so a good excuse for practicing, and please forgive me if it is a bit crude.
Also, forgive me if something like this already exist and I just reinvented the wheel.
I was inspired by a model space ship I printed last week, which had vertical planes full of tiny details coming out of them... It got me thinking what was the maximum protrusion I could manage for that type of details.
The point is that I do not want to test bridging, but rather just a protrusion coming out from on one side and floating free on the other.
I also wanted it to have some "mid-air" changes of direction, so I designed square "steps" coming out of a vertical face, each one having two 90° curves for the outer perimeter.
The model has three different widths, at 1, 2 and 4 mm, repeated for 10 different depths from 1 to 10 mm.
Each step rests close enough to the one above so that issues wil
It is also one of my first designs with Fusion 360, so a good excuse for practicing, and please forgive me if it is a bit crude.
Also, forgive me if something like this already exist and I just reinvented the wheel.
I was inspired by a model space ship I printed last week, which had vertical planes full of tiny details coming out of them... It got me thinking what was the maximum protrusion I could manage for that type of details.
The point is that I do not want to test bridging, but rather just a protrusion coming out from on one side and floating free on the other.
I also wanted it to have some "mid-air" changes of direction, so I designed square "steps" coming out of a vertical face, each one having two 90° curves for the outer perimeter.
The model has three different widths, at 1, 2 and 4 mm, repeated for 10 different depths from 1 to 10 mm.
Each step rests close enough to the one above so that issues wil
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