Thingiverse
Quad Damage
by Hopeajonne
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Quake 1's Quad damage powerup, designed from scratch using quake logo graphic as a reference. Crescent is sliced into 3 parts to fit into my printer (Sovol SV01). Print somehwere around 500% scale (i don't remember the exact number) so that nail is around 9 inches. Don't use holder in the quake freecad file, use the inverted cross one. Remember to jump and HUH when going past it.
There is a bit of a mistake in the model - nail doesn't quite fit into hole, but with some filing of the hole and (unironically) hammering (just don't use actual hammer) nail down the hole it fits nicely. Another mistake is that there is no marks as to how deep nail is supposed to be, so just eyeball it.
There is a bit of a mistake in the model - nail doesn't quite fit into hole, but with some filing of the hole and (unironically) hammering (just don't use actual hammer) nail down the hole it fits nicely. Another mistake is that there is no marks as to how deep nail is supposed to be, so just eyeball it.
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