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Robot "Klaus" for Analog Programming
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Shortversion: A small robot figure for use with teaching material about programming and algorithms. π¬π§ In my class I use βKlausβ for an entry level course of programming and algorithm design. This is fully analog with cards to lay out algorithms. You can then βrunβ these by placing a little figure on a game like map. Since the original only contains a wooden game figure I designed βKlausβ as a printable robot with based on the printed figure design of Dr. JΓΆrg Kraus, who published the original material, and with friendly authorization of the author. See https://www.ems-kraus.de/klaus.html for details about the original material.I attached a (german) worksheet explaining how to use βKlausβ. Print settings0.4mm nozzle0.12mm layer hight (0.2mm first layer)aligned seams2 wallsmonotonic line surface patterns5 top an bottom layers (each)15% gyroid infillno supports β π©πͺ In meinem Informatikunterricht steige ich in die Programmierung mit dem Set βProgrammieren mit Klausβ ein. Das Set lΓ€uf
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