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Scorpion mask (MK)
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When I designed this mask, my primary goal was to create a predatory and aggressive silhouette while maintaining structural plausibility. The base form is built around a perfectly symmetrical topology, with a central ridge running along the nasal axis, dividing the mesh into mirrored halves. This ensured clean geometry and efficient workflow for retopology and normal map baking.Visually, the mask resembles a stylized scorpion skull. The elongated, stinger-like central nose piece creates a strong vertical focal line, while the lateral vent openings with sharp inner spikes evoke a sense of a mechanical snarl. I intentionally emphasized the contrast between the exterior armor and the interior lining — the outside is worn metallic gold with scratches and micro-abrasions, while the inside features a matte, textured, leather-like surface for realism.The material setup follows a physically based rendering (PBR) approach. The base color includes subtle tonal variation in the gold. The roughnes
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