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Stone monster DND / Wargaming
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A Stone / Rock monster for any wargaming or just decoration. I created some DND stats, you maybe would find useful: Stonecrusher Golem Large construct, neutral Armor Class: 18 (Natural Armor) Hit Points: 126 (12d10 + 60) Speed: 25 ft. STR: 21 (+5) DEX: 10 (+0) CON: 20 (+5) INT: 6 (-2) WIS: 11 (+0) CHA: 5 (-3) Saving Throws: Strength +8, Constitution +8 Skills: Athletics +8, Perception +3 Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities: Poison, Psychic Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses: Darkvision 60 ft., tremorsense 60 ft., passive Perception 13 Languages: Understands Terran but can't speak Challenge: 7 (2,900 XP) Traits Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Siege Monster. The golem deals double damage to objects and structures. Tremorsense. The Stonecrusher Golem can sense vibrations in the ground up to 60 feet, allowing it to detect creatures moving or burrowing near it. Actions Multiattack. The Stonecrusher Golem makes two slam attacks. Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. Stone Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Rock Throw. Ranged Weapon Attack: +8 to hit, range 60/120 ft., one target. Hit: 28 (4d10 + 5) bludgeoning damage. Legendary Actions Crushing Advance (Costs 2 Actions). The golem moves up to half its movement speed, ignoring difficult terrain made of rock or stone. Any creature in its path must make a DC 16 Dexterity saving throw or take 13 (2d6 + 5) bludgeoning damage and be knocked prone. Quake Slam (Costs 3 Actions). The golem slams the ground with both fists, causing a loc
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