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D&D 5e Character Sheet — Varkul “Nightmaw” SerraneConcept: A wandering outcast who fights like a living ambush—bare hands, ripping claws, and a curse he uses as a weapon.Race: Shifter (Longtooth)Class: Barbarian 8 (Path of the Beast)Background: Haunted OneAlignment: Chaotic Neutral (leans protective of the innocent)Proficiency Bonus: +3Speed: 40 ft (Fast Movement)Languages: Common, one of your choice (e.g., Goblin)Ability ScoresSTR 18 (+4)DEX 14 (+2)CON 16 (+3)INT 10 (+0)WIS 12 (+1)CHA 8 (−1)Combat StatsHP: 85AC: 15 (Unarmored Defense: 10 + DEX + CON)Initiative: +2 (advantage from Feral Instinct)Saving Throws: STR +7, CON +6Passive Perception: 14 (if proficient in Perception)Skills (suggested)Athletics +7Perception +4Survival +4Intimidation +2 (or Stealth +5 if you prefer stalker over brute)FeaturesBarbarian CoreRage (4/day): Bonus action; 1 minute. Resistance to bludgeoning/piercing/slashing, +2 damage to STR melee attacks, advantage on STR checks/saves.Reckless Attack: First attack e
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