Thingiverse
Dini Surface
by tleathrum
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A 3-D rendering of a Dini surface. The design starts in Sage, export to X3D (resulting file included), then import X3D into Blender. In Blender, edit to remove artifacts Sage leaves behind, like a cube of lines around the figure, then "thicken" the surface so that Cura can recognize it as a solid object:
1. select Properties -> Modifiers (wrench icon) -> Add Modifier -> Solidify
2. set Thickness to 0.2 and click Apply
Now export to STL, then import STL into Cura. In Cura, scale (beca
1. select Properties -> Modifiers (wrench icon) -> Add Modifier -> Solidify
2. set Thickness to 0.2 and click Apply
Now export to STL, then import STL into Cura. In Cura, scale (beca
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