Thingiverse
Ocarina (fixed mesh errors)
von tuftyindigo
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When I went to print RobSoundtrack's ocarina design, GrabCAD Print found some mesh errors. There were a few stray triangles across the holes, and the top of the inside was non-manifold: the two sides crossed over instead of meeting at the top. The interior problem looked particularly serious because the interior shape affects the tone of the instrument.
I fixed all the mesh errors in Blender and used the dyntopo feature to improve the topology around the ends of the part, which had very long, thin triangles. If you had any slicing problems with the original part, they should be better in this part.
I might try to redesign the finger holes too. My hands are quite small for a man, but the instrument feels like it's for even smaller hands.
N.B. the obligatory "banana for scale" in the photo is not actual size. This is the exact same size as the part it was remixed from.
I fixed all the mesh errors in Blender and used the dyntopo feature to improve the topology around the ends of the part, which had very long, thin triangles. If you had any slicing problems with the original part, they should be better in this part.
I might try to redesign the finger holes too. My hands are quite small for a man, but the instrument feels like it's for even smaller hands.
N.B. the obligatory "banana for scale" in the photo is not actual size. This is the exact same size as the part it was remixed from.
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