Thingiverse
Pascal's Triangle
von rishifranklin
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A 9 level pascal triangle realized in three dimensions.
The height at each level is computed by adding the level number to all the values at each level.
This represents this eq: a = n! / r! * (n - r)! - which is the basis for the Pascal's Triangle. What i have done to compute the height is just take the level number n starting from 1 (not 0) and add it to each value of a computed in above eq.
http://mathworld.wolfram.com/PascalsTriangle.html
Could not go beyond 9 levels due to my printers; build volume limitation...
The height at each level is computed by adding the level number to all the values at each level.
This represents this eq: a = n! / r! * (n - r)! - which is the basis for the Pascal's Triangle. What i have done to compute the height is just take the level number n starting from 1 (not 0) and add it to each value of a computed in above eq.
http://mathworld.wolfram.com/PascalsTriangle.html
Could not go beyond 9 levels due to my printers; build volume limitation...
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